Cups Game, M 436

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Cups Game, M 436

v.1 Distribute to each student 5 cups and a handful of beans. Give instructions for each student to take a given number of beans and share them equally into a given number of cups.

v.2 Print on card stock, cut out, and laminate two sets of Cups Game Cards for each pair of students (use only the cards with 1 to 5 cups for this version). Turn all cards face down in random order. Player A will take a Cups Game Card and roll the die. The player will put that many beans (actual or drawn) repeatedly on each cup and write the related multiplication equation. Player B will repeat the process. The game ends when both players have had 5 turns. Players should find the sum of the products from all five turns. The player with the highest sum wins.
http://kymath.org/intervention/doc/NumeracyProject/M436-CupsGame.pdf

v.3 Print on card stock, cut out, and laminate two sets of Cups Game Cards for each pair of students. Turn all cards face down in random order. The first player, Player A, will take a Cups Game Card and roll the die. The player will put the numeral repeatedly on each cup and write the related multiplication equation. Player B will repeat the process. The game ends when both players have had 5 turns. Players should find the sum of the products from all five turns. The player with the highest sum wins.f
http://kymath.org/intervention/doc/NumeracyProject/M436-CupsGame.pdf

v.4 Player A chooses a numeral card to represent the number of cups. Player A then rolls the numeral die to find the number of beans in each cup. Player A then finds the product and writes the multiplication sentence. Play continues, alternating between players until each has had 5 turns. The winner is the player with the higher sum of all five products.

v.5 Player A will take a card without showing it to player B. Player A will then roll the numeral die without showing it to player B. Player A will then tell the product, but keep secret either the number of groups or the number in each group. Player A will write the equations with "n" in place of the secret number. If player B is able to tell the missing factor, s/he will write n = 4 (or whatever is accurate). Each player will take four turns and the winner of the game is the player who has the highest sum of the value of all 4 "n" values.

v.6 Partners will play "Equal or Not?" by writing an equation with three factors on each side and asking the other to decide if it's true without actually finding the answer for each sign (by comparing the factors). A true statement will be indicated by making a check mark underneath and a false statement will be indicated by putting a slash mark through the equal sign. Each time a player answers accurately (and explains the thinking) a point is earned. Play continues until each partner has taken five turns.